Worked as Surfacing Artist for both Overwatch Theatrical Teaser and Overwatch Animated Shorts "Recall," "Alive," and "Dragons."

Overwatch Animated Shorts "Recall" 

Responsible for:
- Texturing and shading of PC desk, bananas, soda cans, peanut butter jar, Talon soldier's gun, environment with telescope, lights in the server, Reaper's USB, and small props on Winston's work table and spacecap that is dangling from the ceiling.


Overwatch Animated Shorts "Alive"

Responsible for:
- Texturing and shading of limousine, podium where Mondatta (omnic monk) speaks, blonde short-haired girl who screams, and some buildings of London


Overwatch Animated Shorts "Dragons" 

Responsible for:
- Texturing and shading of interior of some temples and a feather as well as fixing and tweaking textures and shaders in shot-basis.


Overwatch Animated Shorts "Hero" 

Responsible for:
- Texturing and shading of the grenade that the gang member throws at Soldier 76.


Overwatch Theatrical Teaser

Responsible for:

<London Street scene>
- Texturing and shading of molotov bottle, red 'NOT HUMAN' graffiti on the wall, female character that is helping out an nomnic

<Rubble scene>
- Texturing and shading of the environments (rocks, metal beams, rubber hoses)

<Japan scene>
- Texturing orange incandescence in the mech and adjusting textures for damaged versions of the destroyed mechs